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zippyjuan
12-15-2006, 04:45 PM
We have heard about how much money Microsoft and Sony lose on each console they sell. Well, Nintendo is making money on every one. And seems to have plenty to meet the demand. The XBox 360 was in limited supply when it was first released and the PS3 had its limited first shipments to the US and Japan cut by perhaps a half and they are now saying the Europe release will be delaysd more so they can try to have some units available. Looks like Nintendo made some very wise decisions about their console.
http://www.xbitlabs.com/news/multimedia/display/20061215092033.html


Nintendo Wii Costs About $160 to Manufacture – Report.
Nintendo May Be Earning Money on Wii

Category: Multimedia

by Anton Shilov

[ 12/15/2006 | 09:21 AM ]


Nintendo Corp., a leading producer of game consoles, may be earning money from selling Wii game console, according to a report by a Japanese news-paper. Apparently, the total bill of materials of the new game console is just about $160, which is dramatically lower than the manufacturing cost of consoles like PlayStation 3 or Xbox 360.


Toyo Economics TK news-paper has published teardown analysis of the Nintendo Wii game console, according to which each unit of the game machine costs Nintendo as much as $158.3. The news-paper states that ATI-developed code-named Hollywood graphics processor costs $29.6, IBM’s custom Broadway microprocessor takes $13 to be delivered to Nintendo, $31 is paid for Matsu****a-made optical disc drive, memory array costs $7.80 and power supply unit stands at $11.30. Nintendo reportedly pays Foxconn Electronics $19.50 for Wii assembly, reports WiiInside web-site.

Nintendo set the recommended retail price of ¥25 000 (about $211) in Japan, $249 in the U.S. and €249 ($325) in Europe, which means that the actual price of the console may exceed the bill-of-materials cost by up to two times, implying that the company may make profits on its hardware, something unusual in the game console business.

So far Nintendo shipped over 1.3 million of its Wii game consoles worldwide.

Nintendo Wii console features IBM’s custom PowerPC architecture-based microprocessor named Broadway clocked at 729MHz and code-named Hollywood chip with built-in graphics core, DSP and I/O features from ATI that operates at 243MHz, earlier reports suggested. Nintendo Wii uses 91MB of memory in total: 23MB of “main” 1T-SRAM, 64MB of “external” 1T-SRAM and 3MB texture buffer on the GPU. Nintendo’s Wii does not feature a hard disk drive, instead, it boasts with 512MB of flash memory, but the console will also have a card reader, which will allow installing more memory. Nintendo Wii has estimated retail price of £179 (€249), bundled with Wii Sports.

VTGreg
12-15-2006, 06:30 PM
Perhaps they should spend a couple more dollars on the straps.

Jcranmer
12-15-2006, 06:43 PM
They are:

http://www.nintendo.com/consumer/strapreplace.jsp

Thesifer
12-15-2006, 06:44 PM
Perhaps they should spend a couple more dollars on the straps.


They've already done that offering Free replacements to anyone who wants one. Without sending in your current strap.

yippiekiyeh
12-15-2006, 08:09 PM
Yeah I just applied to get some new straps. Though I'd admit I'm not swinging for the fences each time!

BigJon
12-15-2006, 08:19 PM
How the hell are people using these things to break the straps? Don't you still have to...hold onto the controller...to play?!?

Back on topic...I knew Nintento had made some wise choices. Breaking straps are much better than overheating processors and power supplies.

VTGreg
12-16-2006, 08:47 AM
How the hell are people using these things to break the straps? Don't you still have to...hold onto the controller...to play?!?

Back on topic...I knew Nintento had made some wise choices. Breaking straps are much better than overheating processors and power supplies.

Easier to fix yes, but I don't think it is necessarily a better problem when it results in breaking $2000 TVs.

Thesifer
12-16-2006, 01:18 PM
Easier to fix yes, but I don't think it is necessarily a better problem when it results in breaking $2000 TVs.

I would be more apt to blame that on the User and not Nintendo. Under a normal use of the product, there is just no way that all of the straps started breaking, unless there was a manufacturers defect. And I don't mean "Cord was too small"

BigJon
12-16-2006, 05:19 PM
Yeah...what's up with this broken TV thing? I played the Wii and didn't feel that I had to use the Wiimote hard enough that it felt I was going to launch it into a wall...

Methinks some "hardcore gamers" need to calm it down and reduce the Mt. Dew intake whilst playing.