gwilks98
01-01-2012, 01:47 PM
They outdid themselves again, to those familiar with the franchise, on creating a movie-like experience in the hands of the gamer.
The experience starts off a little slow for my tastes, but the second half has some awesome ideas: Ship graveyard escape, sea storm, storming a pirate cruise ship, surviving a plane crash...
The game itself is just as epic as its predecessors.
It's well worth the price to buy it if you want about 20-30 hours of cinema experience. (Game time varies depending on how many stealth missions you want to run-n-gun through.)
It wasn't what they claimed it was, but the hand to hand combat was improved quite a bit, and being able to thow enemy grenades back provided some fun.
Voice acting is top notch again but I have a few complaints about the game...
SPOILER ALERT...turn back or be spoiled....
Where were the bosses in this game? Uncharted 2 had a helicopter (x2), a big bad guy on a train, a tank, a final boss.
The weapons were pretty uninspiring. It felt like there was a lack of variety. Sniper rifles were mostly unecessary and thus unused. Same with RPGs.
There were no parts that required special big boy weapons like turrets or tanks.
The storyline follows the same basic progression as the former Uncharteds: Hidden treasure, race the bad guy to each clues, treasure is actually hidden power, monsters are guarding the treasure...etc.
What was the point of Cutter and Chloe? They write them out of the storyline about halfway through the game and it makes you wonder not only "why remove them" but "why were they there in the first place?" Did they really add anything?
The plot twists were much less surprising, the jokes were far fewer.
WTH did Marlow mean when she said "Drake isn't your real name, is it?" They never explain that.
These drawbacks were enough for me to say this game is no higher than an 8/10. (I think that's generous.) Fortunately, because the cinematic feel provides 10/10 fun, I can easily recommend this game. I didn't notice these drawbacks until I had beaten the game, that's how fun it was.
The experience starts off a little slow for my tastes, but the second half has some awesome ideas: Ship graveyard escape, sea storm, storming a pirate cruise ship, surviving a plane crash...
The game itself is just as epic as its predecessors.
It's well worth the price to buy it if you want about 20-30 hours of cinema experience. (Game time varies depending on how many stealth missions you want to run-n-gun through.)
It wasn't what they claimed it was, but the hand to hand combat was improved quite a bit, and being able to thow enemy grenades back provided some fun.
Voice acting is top notch again but I have a few complaints about the game...
SPOILER ALERT...turn back or be spoiled....
Where were the bosses in this game? Uncharted 2 had a helicopter (x2), a big bad guy on a train, a tank, a final boss.
The weapons were pretty uninspiring. It felt like there was a lack of variety. Sniper rifles were mostly unecessary and thus unused. Same with RPGs.
There were no parts that required special big boy weapons like turrets or tanks.
The storyline follows the same basic progression as the former Uncharteds: Hidden treasure, race the bad guy to each clues, treasure is actually hidden power, monsters are guarding the treasure...etc.
What was the point of Cutter and Chloe? They write them out of the storyline about halfway through the game and it makes you wonder not only "why remove them" but "why were they there in the first place?" Did they really add anything?
The plot twists were much less surprising, the jokes were far fewer.
WTH did Marlow mean when she said "Drake isn't your real name, is it?" They never explain that.
These drawbacks were enough for me to say this game is no higher than an 8/10. (I think that's generous.) Fortunately, because the cinematic feel provides 10/10 fun, I can easily recommend this game. I didn't notice these drawbacks until I had beaten the game, that's how fun it was.