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sbp
08-28-2002, 04:50 AM
http://users.pandora.be/hollemeersch/blackrose/tenebrae/

"Tenebrae is a modification of the quake source that adds stencil shadows and per pixel lights to quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correctly lit. These are essentially the same algorithms as used by the new Doom game."

sbp
09-03-2002, 06:58 AM
http://www.planetquake.com/quake2max/q2max_pic.shtml


OpenGL only
32-bit color skin/texture support
Texture Compression
Particle Engine
RScript Shaders, to include spheremapping, detail textures, animation skins.
Stainmaps
Dynamic Shadows
Transparent surface vertex lighting