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Blitz
11-04-2002, 01:52 PM
:D :P :eek: :bigmouth: :heh:

Yup 1.04 is out, get it now!

Ladogaboy
11-04-2002, 03:31 PM
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WARCRAFT III VERSION HISTORY
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- PATCH 1.04
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FIXES

- Fixed an issue related to full shared unit control and allied play that could
cause one or more players to lose the ability to train or upgrade their own
units.
- Fixed an issue that caused the experience point bars in Battle.net profiles
to improperly reflect recently gained or lost points.
- Fixed a graphic issue related to the ladder profile and the scroll bar.

BALANCE CHANGES

Humans
- Divine Shield duration increased to 15/30/45 from 10/20/30.
- Divine Shield cooldown changed to 35/50/65 from 60/60/60.
- Avatar cooldown increased to 180 from 120.
- Resurrection mana cost reduced to 200 from 250.
- Sorceress acquisition range increased to 700 from 600, improving the
frequency with which Slow is auto-cast.

Undead
- Banshee acquisition range increased to 700 from 500, improving the frequency
with which Curse is auto-cast.
- Anti-magic Shell is once again dispellable. A summoned unit under a shell
does not take damage from the dispel, but will lose the shell.
- Anti-magic Shell mana cost reduced to 50 from 75.
- Sleep duration decreased on Hero units to 5/10/15 from 10/20/30.
- Web duration decreased on Hero units to 7 from 20.
- Animate Dead mana cost reduced to 250 from 300.
- Player-controlled Ghouls no longer turn off pathing against units when they
are instructed to harvest lumber.
- Possession now takes 1 second to cast, up from 0.

Orcs
- Wards are no longer hit by Huntress Moon Glaive bounce.
- Critical Strike no longer receives damage from Thorns Aura. However, the
Blademaster's base attack associated with a Critical Strike still interacts
with Thorns appropriately.

Night Elves
- Thorns no longer interacts with Critical Strike.
- Mana Burn mana cost reduced to 50 from 75.
- Mana Burn drain amount reduced to 50/100/150 from 100/200/300.
- Mana Burn cooldown reduced to 7 from 9.
- Huntress damage reduced to 1d3+14 from 1d3+15.
- Metamorphosis cooldown increased to 180 from 120.
- Cyclone duration reduced to 10/5.5 from 30/6 (normal unit/Hero units).
- Starfall cooldown increased to 180 from 120.
- Druid of the Talon (in Night Elf form) acquisition range increased to 700
from 600, improving the frequency with which Faerie Fire is auto-cast.
- Ballista Impaling Bolt no longer functions with "Attack Ground."
- Ancient Protector cost reduced to 160/80 from 240/100.
- Ancient Protector hit points increased to 600 from 550.
- Ancient Protector armor decreased to 1 from 2.
- Ancient Protector minimum range reduced to 0 from 200.
- Ancient Protector ranged attack damage reduced to 1d10+44 from 1d13+51.
- Ancient Protector damage type changed to pierce from siege.
- Ancient Protector splash damage reduced.

Creeps
- Murloc Mutant damage increased to 1d5+24 from 1d2+12.

MAP CHANGES

- Many minor changes were made to many maps due to the balance changes made in
patch 1.03 and patch 1.04. Some examples include:
(4) Lost Temple - Added more shallow water to the islands. Center creep camp
is a bit harder. Added Ogre Magi to the corner Ogre creep camps.
(6) Moonglade - Reduced all creep camps approximately 2 levels.
(8) The Crucible - All start locations should now be very similar, close to
trees with enough room to build. All Goblin Merchant creep camps are
now farther off the main path.
(10) Dustwallow Keys - Fixed the choke point in the bottom left. Moved
Razormane creeps off the main paths.
(12) Ice Crown - Fixed the creep levels so that all camps are equal.

NOTES: Replays are incompatible between major game revisions. (1.03 replays
cannot be viewed with the 1.04 version of Warcraft III.) Custom save games will
not load from versions 1.03 and below.

mcs328
11-04-2002, 03:45 PM
I still think the arch-mage got screwed over in the previous patch. :mad:

Blitz
11-04-2002, 05:28 PM
Who cares about mage now, I just used pali 5 times in a row as first hero.... vs all the races (won all of the 5 games :D ). Divinde shields recast time and spell duration where changed significantly so that the pali is actually a good hero now. Try usin him, if you can mange him well, youll be unstopable.

note: Undead got raped in the patch :eek: :bigmouth: :heh: thank the lord

verve247
11-04-2002, 05:35 PM
how can ancient protectors not have ranged attacks? at first they sounded good since they're now so cheap to build.

Now mana burn seems even deadlier. I hope the races are finally balanced. I've been playing as orcs lately because they're quite well-rounded in capabilities.

Blitz
11-04-2002, 06:38 PM
I think ap's still have ranged, it said minumum, not max..really doubt they would take away range attack as that is th elfs defensive structure of the game. Plus, mana burn is a little more deadly, but worse at the same time. It drains less mana per cast thus letting the opposing hero cast a spell still if he has a viable amount of mana....before patch, you where about to cast heal but BAM! -100. Now its -50 at lvl 1, so there is a better chance of the enemy having just enough mana to cast that spell before you can recast yours... good for me :P

Ladogaboy
11-05-2002, 12:54 AM
Yeah, when Ancient Protectors were rooted, they couldn't attack units close to them. Now they made it so that Ancient protectors can attack both distance and melee while rooted.

mcs328
11-05-2002, 08:49 AM
Hmmm...never noticed that the ancient protectors could never hit units right in front of them while rooted. That would be slightly more helpful on the last single player campaign.

Blitz
11-06-2002, 05:17 PM
damit I swear this is pissin me off! I lost 4 games in a row to newb mistakes......

Im going back to the sims for today :mad: