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View Full Version : Counter-Strike Version 1.6 Changes



Leon
01-15-2003, 05:11 AM
http://www.shacknews.com/docs/press/01142003_cs16.x

Complete rework of launcher UI.
"mp_logmessages" set to "on" by default.
Added spam check to "timeleft" command.
Added two new rifles, the Galil and Famas.
Added a Riot Shield for the CTs.
New version of de_inferno.
New version of de_aztec.
Added new map de_airstrip (video walkthrough on Fileshack)
Increased Glock damage slightly.
Added widescreen view modes for hardware that supports it.
Changed so the bomb and hostages use T and upside-down T in the radar like players do (to indicate above/below the player).
Added zoom & health in HLTV.
Improved load times to join servers.
Engine supports masked and additive textures modes on models.
Added widescreen monitor support (16:9 and 5:4).
Windows HLDS now runs as a VGUI2 panel. Running with -console will run as a console window.
Windows HLDS now loads sw.dll again, swds.dll is no longer needed.
HLTV log files have time stamp in file name.
Changed "Press duck for menu" message to HUD style message and made it last for 6 seconds.
Planted bomb now flashes in Terrorist's radar.
Changed so the bomb and hostages use T and upside-down T in the radar like players do (to indicate above/below the player).
Changed so the bomb defuser gets three frags for successfully defusing the bomb.
Changed so when bomb goes off, the player that planted the bomb gets three frags.
Changed so live players don't see enemy deaths in the scoreboard.
Changed default spectator mode to "chase_locked".
Changed so semi-colons are removed from messagemode text and replaced with commas (prevents exploit).
Added number of ban entries to "listid" response to aid in parsing.
Removed command "dem_edit", use "hl.exe -demoedit" instead.

Leon
01-15-2003, 05:11 AM
New/Changed CVARS:


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Changed default setting for "mp_logmessages" to 1
Added server cvar "sv_lan_rate" which specifies the rate to use for all clients on a lan server, default is 20000.
Added "sv_log_onefile" to determine whether one log file is created (total) or one log file for each map change, which is how it currently is. The default is the current behavior (one for each map change).
Bug Fixes:


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Fixed messagemode exploit where you could set cvars on the client without the console.
Fixed bug where players could duck while traveling up ladders and not lose any speed (but the sound volume was reduced).
Fixed players being able to move up ladders faster than their maxspeed.
Fixed bug with chat input and PIP overlapping while in spectator mode.
Fixed HLTV flashbang bug.
Fixed mouse input bug when playing with very low sensitivity in Windows XP.
Reskinned weapons to improve memory footprint.
Added spam check to timeleft command.
Reworked in-game spectator modes to make it easier to use.
Fixed demo playback for demos containing svc_filetxferfailed messages.
Fixed bug with HLTV director command 'stufftext'
HLTV now handles svc_setview correctly
Don't relay admin_mod commands to spectators like rate, cl_updaterate, etc.
Removed unused latency code ( was related to pushlatency)
If connected to HLTV, allow higher ex_interp values.
Changed way how status messages are handled (to get total spectator & available slot numbers).
Default HLTV updaterate will be 10 (not 20) to save bandwidth.
Fixed demo recording after changelevel.
Fixed bug where players could duck while traveling up ladders and not lose any speed (but the sound volume was reduced).
Fixed players being able to move up ladders faster than their maxspeed.
Fixed spectator bug where you can't always cycle forwards and backwards through the players (you can only cycle one direction).
Reduced default sv_maxupdaterate value from 60 to 30.
Fixed bug with snow sounds not playing sometimes.
Fixed "fakelag" bug that allowed people to set "fakelag" and then connect to a server.
Fixed zoomed sniper crosshair in HLTV mode.
Fixed "sv_visiblemaxplayers" setting not working for info/details query response.

look_ma
01-15-2003, 11:43 PM
i heard it is supposed to come out thursday the 16, but that is for select peoaple, i think for those peeps on Steam. Also how can i get a copy, what and where is steam, and what is point of steam.

irwin
01-16-2003, 01:10 AM
Originally posted by look_ma
i heard it is supposed to come out thursday the 16, but that is for select peoaple, i think for those peeps on Steam. Also how can i get a copy, what and where is steam, and what is point of steam.

Everyone will be able to download 1.6.

http://csnation.counter-strike.net/articles.php/117/

http://csnation.counter-strike.net/view.php/csinfo/next.csn

irwin
01-16-2003, 04:17 PM
Bleh.

CS-Nation's CS 1.6 BETA Release Coverage

Release Info & Mirrors

The BETA release of Steam 2.0, which allows access to Counter-Strike 1.6 BETA, has been suspended. Due to some members of the gaming press leaking copies of Steam, the 500 megabit content servers have been filled to their capacity. To be fair, if Steam couldn't handle an unofficial release it probably wouldn't have done well with an official release either.

You can read CS-Nation's hand-on report of Counter-Strike 1.6 BETA at this location.

CS-Nation's news & comments will return once our traffic returns to normal levels.

http://csnation.counter-strike.net/

Memo
01-17-2003, 01:06 PM
I was still able to download Steam 2.0 from counter-strike.nl and get the updated Half-Life today. The servers are being hammered like crazy so it may take a long time or several tries for you to connnect.

Edit:

Ok so I played it finally. My thoughts:

Riot shield......funny as hell. It's fun to use. You can only carry a pistol if you're using the shield and the shield will eventually lose it's armor and you can get shot through it.

Galil....way too strong. The new Terrorist gun is incredibly strong and fast. It's a headshot machine too. You can mow down a whole hallway with it. I think it's gonna be everyone rifle of choice now.

FAMAS....it's ok, pretty cool new rifle but no where near as bad ass as new T weapon.

Leon
01-17-2003, 03:27 PM
http://www.pizzahut.widexs.nl/downloads/SteamInstall.zip

look_ma
01-19-2003, 11:09 PM
with 1.6 out, CS has fallen to teh benifit of the n00bs. Also i dont like steam at all, tlak about a bandwidth hog when you are asking it to do nothing all these updates without your permission AFTER YOU HAVE HAD THE PROG RUNNING a few times. also it takes longer to get into a game unlike what it said which was shorter load times. i have to turn on steam, login, select a server, wait for CS to load up, then connect to the server. i hope 1.6 gets eliminated, but 1.6 is interesting.Like said above, riot sheild is funny, not to mention too strong, it really doesnt loose it protection, it takes like a 10 shots to weakin it, ive seen sheild take 3-4 AWP hits. funny tactic to use with sheild, run up to oponet, let them shoot at you, then when they reload you bust out with deagle and cap them, lol so freakin cheap. 1.6 is alright, steam sux0rs.