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#1 |
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Plebe
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Could not load OpenGL subsystem
I recently bought "American McGee's Alice" which runs off the Quake 3 engine. Installation went fine, but when I started the game up, I got the following dialogue (kinda long):
American McGee's Alice win-x86 Nov 13 2000 ----- FS_Startup ----- Current search path: d:\Program Files\EA GAMES\American McGee's Alice\base\pak4_english.pk3 (44 files) d:\Program Files\EA GAMES\American McGee's Alice\base\pak3.pk3 (9 files) d:\Program Files\EA GAMES\American McGee's Alice\base\pak2.pk3 (71 files) d:\Program Files\EA GAMES\American McGee's Alice\base\pak1_large.pk3 (3368 files) d:\Program Files\EA GAMES\American McGee's Alice\base\pak0.pk3 (7723 files) d:\Program Files\EA GAMES\American McGee's Alice/base ---------------------- Config: config.cfg execing default.cfg couldn't exec menu.cfg couldn't exec config.cfg couldn't exec localized.cfg couldn't exec autoexec.cfg ...detecting CPU, found Intel Pentium III ------- Input Initialization ------- Initializing DirectInput... Couldn't set DI coop level Falling back to Win32 mouse support... Joystick is not active. ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using colorsbits of 16 ...calling CDS: ok ...registered window class ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 16, 16, 0 ) ...0 PFDs found ...MCD acceleration found ...PIXELFORMAT 1 selected ...creating GL context: failed ...restoring display settings ...WARNING: could not set the given mode (3) ...shutting down QGL ...unloading OpenGL DLL ...assuming '3dfxvgl' is a standalone driver ...initializing QGL ...WARNING: missing Glide installation, assuming no 3Dfx available ...shutting down QGL ----- CL_Shutdown ----- ----------------------- GLW_StartOpenGL() - could not load OpenGL subsystem ***** Now, I've researched and found several reasons and possible solutions to this problem including: installed updated drivers (duh), messing around with screen resolution and color depth, working with some .dll files, and some other stuff that hasn't yielded any results. I have an STB Velocity 128 video card running on Windows XP and all system requirements met or exceeded for the game. Granted, the game doesn't support XP, 2K, or NT, so I've also tried running in emulation modes for both Windows 98/ME and 95 to no avail. I would greatly appreciate any suggestions anyone might have. |
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#2 |
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Chief News Editor & Master of His Domain
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2000
Location: Minnesota
Posts: 8,161
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XP doesn't come with native Open GL drivers, so that's part of the problem right there. If you had a newer card, simply installing new drivers would fix the issue.
With the older 128, it's possible the drivers just aren't up to par. If you can find current drivers, try them, but but it might be time to upgrade that card.
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lpmiller Chief News Editor Nobel Prize Nominee Reverend in the Universal Life Church Once Shot A Man For Snoring Too Loud Way Too Lazy To Change His Signature "The strength to change what I can, the inability to accept what I can't, and the incapacity to tell the difference." - Calvin and Hobbes |
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#3 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Atlanta, Georgia, USA
Posts: 8,700
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I was going to say, is that card even openGL compliant?
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#4 |
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Chief of Naval Operations
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Nvidia did release a full OpenGL driver for WIN98 for the Riva128 several months after the videocard was released.
DetonatorsXP don't support this card: http://www.nvidia.com/view.asp?IO=pr..._supported_win The image quality of this card is poor and the performance of this card running a Quake 3 engine game would be poor. Time to upgrade. |
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