|
|
#1 |
|
Admiral
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2001
Location: Utah
Posts: 5,420
|
Widescreen gaming - can you see more (better view)?
Hey hey,
on a widescreen (LCD or laptop), if your resolution is set to widescreen aspect ratio, will you get vertical black boxes on the sides (kinda like the ones you get on regular TV's with widescreen DVD's)... ![]() or do you get a better view (seeing more periphoral vision in a first person game)? ![]() Anyone? Anyone? Bueller?
__________________
And closer... |
|
|
|
|
|
#2 |
|
Admiral
![]() ![]() ![]() ![]() ![]() |
you mean horizontal black bars on the top and bottom right?
|
|
|
|
|
|
#3 |
|
Admiral
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2001
Location: Utah
Posts: 5,420
|
well, it's the reverse of DVD's, since games were meant for "square" screens, while DVD's were meant for widescreens
|
|
|
|
|
|
#4 |
|
Admiral
![]() ![]() ![]() ![]() ![]() |
oh right...
I think it does. Take Madden. If you set it to widescreen, you'll see more of the field. Think about it, when you set it to widescreen the resolution increases so you'll have more pixels. So I bet you you'll see more of the view. |
|
|
|
|
|
#5 |
|
Rear Admiral Upper Half
![]() ![]() ![]() |
some games explicitly support it. I know for a fact that Metroid and F-Zero for the Gamecube both have options that set the display to widescreen aspect ratio.
__________________
|
|
|
|
|
|
#6 |
|
Admiral
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2001
Location: Utah
Posts: 5,420
|
See, that's what I was thinkin CF... "ewwww, everyone's FAT!"
|
|
|
|
|
|
#7 | |
|
Vice Admiral
![]() ![]() ![]() Join Date: Jun 2002
Location: Northern VA
Posts: 4,927
|
Quote:
You have to remember that rendering engines are dynamic in the aspect of resolution. It is not like TV where the resolution is fixed by the film size. Stretching film results in distortion because there is no more picture to be found. However, rendering engines can make more field. Thus, displaying a wider image will just show more of the field, as previously mentioned, not stretch them out. If the engine were not dynamic, it would fill that extra side stuff with graphics by stretching. However, since it is dynamic it does render more to each side. LK |
|
|
|
|
|
|
#8 |
|
USB Guy
![]() ![]() Join Date: Jul 2000
Posts: 253
|
There are widescreens and then there are the ultra-wide screens.
For example, the Dell Inspiron 8600 comes with various Plus type screen sizes such as WUGXA+ at 1680x1050 in size. A lot of games will have a black border around the edge if you do nothing. Some games will adapt themselves if you provide a command line option for the screen resolution. Homeworld 2 is like this. The normal resolutions from inside the game's preference pages don't cover the odd size of the Inspiron 8600 1680x1050 screen, so the Homeworld 2 makers also let you set the resolution as a command line option. Games that don't have resolution modification features inside can still be made to fit the screen by stretching using the options of your WinXp (or Win9x) screen preferences. What you would do in this case is find the largest resolution supported by the game's preferences and select that. Then go to the operating system and set the preferences to match that resolution. Stretching may occur though which means a slight blurry effect. In a lot of ways, that is why buying screens with a "standard" resolution supported by both games and cards is a good thing. Most LCD monitors, games, and drivers support 1280x1024 resolution, so that is generally a safe type to buy. |
|
|
|